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Joe Shanahan

3D Artist | Software Developer

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2019 Game Showreel

26th June 2019 by JoeShanahan

I’ve put together a reel for some of the Unity games I’ve worked on over the past couple of years. There are three years worth of GameJam and also the two latest mobile games I’ve worked on.

Too Many Cows released!

1st November 2018 by JoeShanahan

After a couple of months of hard work and head scratching coming up with levels, I’ve finished my first puzzle game and launched it for Android. Check it out on the Google Play store! (more…)

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Momo – Android Game

29th September 2018 by JoeShanahan

I started a game project with a friend well over a year ago, and never finished it. Picked it up again a few months ago, finished it, and put it on the Google Play Store, check it out here! It’s a game about jumping over spikes and collecting gems. The gems can be used to buy …

Game Monsters

2nd November 2018 by JoeShanahan

Sometimes, some cool ideas come out of being limited by what you’re currently able to do. A while ago I was having a pretty bad day and wasn’t able to get out of bed. Frustrated and craving the opportunity to be productive/creative, I figured I’d throw together some thumbnail sketches of generic RPG monsters. I ended …

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Blender Game Engine Procedural World

14th August 2018 by JoeShanahan

  It’s been a while since I had the time to play around with the Blender Game Engine, but I decided I’d take a little bit of my time to experiment with procedural world generation. Ultimately, I’d like to make a Harvest Moon style farming-sim, but for now, it’s just the world generation. Originally, I’d …

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Recent Posts

  • 2019 Game Showreel
  • Too Many Cows released!
  • Momo – Android Game
  • Game Monsters
  • Blender Game Engine Procedural World

Archives

  • June 2019
  • November 2018
  • February 2017
  • March 2016
  • November 2015

Categories

  • Blender
  • Uncategorised
  • Unity
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